What's New in Allegorithmic Substance Designer 3.6.0 Build 12465
Allegorithmic Substance Designer is a powerful software for creating realistic and dynamic textures for 3D models and scenes. It allows artists to work with a node-based compositing graph that can manipulate the underlying metadata values of textures, such as scale, weight, elasticity, and physical constraints. In this article, we will review some of the new features and improvements that are included in the latest version of Substance Designer, 3.6.0 Build 12465.
Substance Engine Version 7
The core engine of Substance Designer has been updated to version 7, which enables users to add metadata to their content specifying certain properties. These properties can affect the appearance and behavior of the textures, and can be controlled dynamically by using Value Processors in the compositing graph. For example, users can specify the scale of a tile texture, and change it according to the size of the object or surface that it is applied to. This can create more realistic and consistent results across different models and scenes.
New Nodes and Filters
Substance Designer 3.6.0 also introduces several new nodes and filters that can enhance the workflow and creativity of texture creation. Some of these include:
Flood Fill Mapper: This node allows users to apply images to shapes that are generated by the Flood Fill node. This can create complex patterns and variations on a texture.
Flood Fill to Index: This node assigns a unique number to each shape that is generated by the Flood Fill node. This can be useful for creating masks or selections based on shapes.
Atlas Splitter: This node allows users to isolate separate elements of a scan that are stored in an atlas image. This can be helpful for working with scanned data or photogrammetry.
Directional Warp: These filters allow users to warp an image based on the intensity and direction of another image input. This can create interesting effects and distortions on a texture.
Performance and Compatibility Improvements
Substance Designer 3.6.0 also improves the performance and compatibility of the software with various hardware and software platforms. Some of these include:
Nvidia OptiX: The AO, Bent Normal and Thickness bakers now support Nvidia's OptiX framework for GPU-accelerated ray tracing. This can speed up the baking process and produce higher quality results.
Nvidia DXR: The DirectX Raytracing (DXR) acceleration has been enabled for Nvidia GeForce 10 graphics hardware running on Windows. This can improve the rendering performance and quality of Substance Designer.
.obj Loader: The .obj loader has been optimized and multi-threaded for a 150% increase in loading speed. This can make importing 3D models faster and smoother.
Python Scripting and Plug-ins
Substance Designer 3.6.0 also enhances the Python scripting capabilities of the software, allowing users to create plug-in GUIs inside Substance Designer. This can enable more customization and automation of the workflow and functionality of Substance Designer. Additionally, Allegorithmic has announced that new Substance plug-ins are being created and will be revealed soon.
Allegorithmic Substance Designer 3.6.0 Build 12465 is a major update that brings new features and improvements to the software. It allows users to work with metadata values that can change the appearance and behavior of textures, introduces new nodes and filters that can create complex patterns and effects, improves the performance and compatibility of the software with various hardware and software platforms, and enhances the Python scripting and plug-in capabilities of the software. Substance Designer is a powerful tool for creating realistic and dynamic textures for 3D models and scenes, and this update makes it even more versatile and efficient. ec8f644aee