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Getting Over It with Bennett Foddy APK 1.9.6: The Most Frustrating and Satisfying Game Ever


Getting Over It Latest Version APK Download: A Guide for Frustrated Climbers




If you are looking for a game that will test your patience, skill, and sanity, look no further than Getting Over It with Bennett Foddy. This is a platform game that challenges you to climb a mountain using nothing but a hammer and a pot. Sounds simple enough, right? Well, not quite. This game is notorious for its punishing difficulty, realistic physics, and hilarious commentary from the developer himself.




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In this article, we will tell you everything you need to know about this game, including its history, philosophy, popularity, challenge, and influence. We will also show you how to download the latest version of Getting Over It for your Android device, as well as some tips and tricks to help you reach the top of the mountain.


What is Getting Over It with Bennett Foddy?




Getting Over It with Bennett Foddy is a platform game developed by Bennett Foddy, an Australian-American video game designer and professor at New York University. The game was released as part of the October 2017 Humble Monthly bundle, where it was played by over 2.7 million players. A Steam version of the game was later released by Foddy on December 6, 2017, with a release on iOS that same day. The Android version was later released on April 25, 2018. The Linux version was available for beta testing in August 2018 and received a stable release in the same year.


The premise of Getting Over It is simple: you control a man named Diogenes who is stuck in a large metal cauldron. He wields a Yosemite hammer that he uses to hook onto objects and propel himself upward. The goal of the game is to reach the summit of the mountain, which is filled with various obstacles and hazards. Along the way, you will hear Bennett Foddy's voice, who will narrate your progress, offer philosophical insights, and mock your failures.


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The game is inspired by a 2002 Flash game called Sexy Hiking, created by Czech developer Jazzuo. Foddy wanted to create a modern version of Sexy Hiking that would appeal to a wider audience and explore the themes of frustration, perseverance, and reward. He also wanted to experiment with the idea of "intentional frustration", where the game deliberately makes the player feel angry and annoyed, but also motivates them to keep playing.


The History of Getting Over It




Foddy began working on Getting Over It in 2016, after he moved from Australia to New York. He initially planned to make a simple prototype of the game in a few weeks, but he ended up spending more than a year on it. He said that he was motivated by his own frustration with the challenges of moving to a new country and starting a new job.


Foddy decided to release the game as part of the Humble Monthly bundle, a subscription service that offers a curated selection of games every month. He said that he wanted to surprise the players with a game that they had never heard of before, and that he was not interested in marketing or hyping up the game.


The game received critical acclaim from critics and players alike, who praised its originality, humor, difficulty, and commentary. The game also became a viral sensation among streamers, speedrunners, and modders, who created various videos, challenges, and modifications based on the game. The game has sold over 2.5 million copies as of February 2019, and has won several awards, including the Nuovo Award at the 2018 Independent Games Festival, and the Best Design Award at the 2018 Game Developers Choice Awards.


The Philosophy of Getting Over It




Getting Over It is not just a game about climbing a mountain; it is also a game about exploring the meaning of frustration, failure, and success. Foddy said that he wanted to create a game that would make the players feel a range of emotions, from anger and despair to joy and satisfaction.


The game's title is a reference to the phrase "getting over it", which means to overcome or move on from something that causes distress or difficulty. Foddy said that he chose this title because he wanted to challenge the idea that frustration is something that should be avoided or resolved quickly. He said that he wanted to show that frustration can be a valuable and rewarding experience, as long as the player is willing to accept it and learn from it.


The game's narrator, Bennett Foddy himself, plays a crucial role in conveying the game's philosophy. He provides commentary on the player's actions, sometimes encouraging them, sometimes mocking them, and sometimes sharing his thoughts on various topics related to frustration, such as art, literature, history, and psychology. He also quotes from famous works of philosophy, such as Friedrich Nietzsche's Thus Spoke Zarathustra, Albert Camus' The Myth of Sisyphus, and Jean-Paul Sartre's Nausea. Foddy said that he wanted to create a dialogue between himself and the player, where he would express his own opinions and perspectives on frustration, but also leave room for the player to disagree or interpret them differently.


Why is Getting Over It so Popular and Challenging?




Getting Over It is not a game for everyone. It is a game that requires a lot of patience, skill, and determination. It is also a game that can make you rage quit, throw your device across the room, or cry in despair. But it is also a game that can make you laugh out loud, cheer in triumph, or feel proud of yourself. So what makes this game so popular and challenging? Let's find out.


The Appeal of Getting Over It




One of the reasons why Getting Over It is so popular is because it has a unique and distinctive art style. The game's graphics are deliberately low-fi and pixelated, creating a contrast between the realistic physics and the surreal environment. The game's protagonist, Diogenes, is based on the ancient Greek philosopher of the same name, who lived in a large ceramic jar and rejected conventional values and norms. The game's antagonist, the mountain, is composed of various objects and items that represent the modern culture and society that Diogenes despised. The game's soundtrack, composed by Foddy himself, consists of soothing and relaxing music that contrasts with the stressful and frustrating gameplay.


Another reason why Getting Over It is so popular is because it has a unique and hilarious sense of humor. The game's narrator, Bennett Foddy, often breaks the fourth wall and addresses the player directly, making jokes, puns, and references to other games and media. He also reacts to the player's progress, sometimes praising them, sometimes taunting them, and sometimes empathizing with them. He also reveals some of his personal stories and experiences, making him a relatable and charismatic character. The game's ending, which we won't spoil here, is also one of the most memorable and surprising moments in gaming history.


A final reason why Getting Over It is so popular is because it has a unique and satisfying reward system. The game does not have any checkpoints, save points, or undo buttons. If you make a mistake or lose your grip, you can fall all the way back to the bottom of the mountain, losing hours of progress. This makes the game extremely frustrating, but also extremely rewarding when you finally overcome a difficult obstacle or reach a new height. The game also rewards the player with achievements, secrets, and easter eggs that can only be unlocked by completing certain tasks or reaching certain locations. The game's ultimate reward, however, is the sense of accomplishment and pride that you feel when you finally reach the top of the mountain.


The Difficulty of Getting Over It




Getting Over It is not a game for the faint of heart. It is a game that requires a lot of skill, patience, and perseverance. It is also a game that can make you rage quit, throw your device across the room, or cry in despair. So what makes this game so challenging? Let's find out.


One of the reasons why Getting Over It is so challenging is because it has realistic and unforgiving physics. The game's mechanics are based on the p


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